Quizizzの自宅学習教材の試み ―ゲーミフィケーションによる学習意欲向上への挑戦―

山岡, 正和; 大前, 智美; 岩居, 弘樹

e-Learning教育研究, 2025, 19, 21-32

Number of Access:3062025-08-13 21:35 Counts

Identifier to cite or link to this item: https://hdl.handle.net/11094/101097

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File Format Terms of use Size Views Date.Available Description information
Studiesine-LearningLanguageEducation_19_21 pdf None 1.90 MB 45 2025.04.28  

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